Heroes are the main actors on the battlefield and what the player directly controls. Unlike any other MOBA, in Cyber Souls you get to pick two Heroes every match with the option to switch between them whenever you see the opportunity. Either stick with one hero, or capitalize on the flexibility of two and become the match’s wild card!
Unlike the typical MOBA experience, death is not a break from the game - in Cybersouls, after death you transform into a drone which is able to scout the map and provide essential information for your team until you respawn.
Each Hero has an attribute intrinsic to them called their COFI - Copia, Orphic, Ferox or Illunis.
Depending on which two Heroes were picked, a bonus will be granted upon tagging from one Hero to another based on the COFI combination.
The Orb is the Flag in our Capture The Flag element embodied within Cybersouls. Unlike other titles with CTF, Cybersouls offers a dynamic shift in the Orb's behaviour based on in-game situations.
Outposts will increase their defenses for each nearby enemy proportionately. This means that large fights around the Outpost will ultimately give the defender an advantage.
Increases the speed of all Heroes by 15% and decreases cooldown 10% (this bonus increases by 1% per minute)
Increases the damage of all Heroes by 10% (this bonus increases by 1% per minute)p>
Grants 200 credits each minute (this bonus increases by 5 per minute)
Provides 115 experience per minute (this bonus increases by 20 per minute)
The Hadron Collider is the central structure of the map which both teams can access in order to cast global abilities.
It grants 2 points per minute to the team controlling it, as well as a buff which provides a diminished version of each bonus from all the Outposts regardless of who owns what.
Each Outpost owned will generate Dark Matter, which is used to fuel the drive-core of the Hadron Collider. Note that any Hero can pick up Dark Matter, so capturing an Outpost does not guarantee you will claim it.
Furthermore, there are items tied to Dark Matter which provide benefits from accumulated Dark Matter.
Enemies near the Outpost will be marked for 5 seconds after leaving the Outpost area. The first enemy to come near a marked enemy will also be marked. The effect disappears if the affected enemy enters the Backend.
Each time the Outpost loses 20% HP, it will knockback enemies. The effect is stronger with each wave but has a 4-second cooldown.
The Cyber Soul is what remains of the Hero after falling in battle. Rather than returning to a static respawn screen waiting for a timer to slowly reach 0, the fallen player can still provide valuable scouting information to his team, so that they may adapt to their current situation.
After capturing an Outpost, the players will have access to its respective Energizer - a special structure where the players can recover their health and energy without returning to their base to fix themselves up, providing even less downtime within a match.
The Backend is the second layer of the map, which technically doubles the size of the map while still using the same playing field. Players can use the Backend to retreat from unfortunate situations, or even prepare a trap for unsuspecting foes.
Time Dilation represents a unique game mechanic which either accelerates or decelerates all of a Hero's movement, attacks and even natural regeneration. There are various means of granting this effect and it presents various tactical choices - you can accelerate a negative effect to end it faster, or slow your own time to benefit from a strong buff for longer.
The Pronin are neutral creatures which can be found in the bottom of the map. These fierce creatures defend a Beacon that, once captured, offers the capturing team a new opportunity.
After the Beacon is captured, the Pronin will help the team which captured it, travelling the map targetting foes and enemy Outposts alike.
Kinetic Discs (KD) are a means of traversing the map quickly and are always available to all Heroes. At the beginning of the match, you will be able to choose from four different Kinetic Discs, each with their own effects and boosts.
Did that engagement with the enemy not go as planned? Wish you had a redo?
Now for the first time in the genre, thanks to Unreal Technology, you can rewind the current game-state in real-time at the press of a button!
Reset, reorganise, reposition and try again. The past is yours to change!
Dynamic viewer and gameplay integration means you get to have an impact on how each match plays out!
Spice things up and make your voices heard here and now by voting for what happens live!